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<title>bonedaddy's CGPortoflio Gallery</title>
<link>http://bonedaddy.cgsociety.org/gallery/</link>
<description>bonedaddy's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Ultraviolet opening shot</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325345</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141627403_small.jpg"><br><br>Opening shot from the Screen Gems motion picture ULTRAVIOLET, directed by Kurt Wimmer. I was responsible for technical direction on this shot, as well as a lot of the poly modeling for the buildings.<br />
<br />
I coded a suite of scripts which populated the city with traffic lights, animated cars, bus stops, newspaper machines, rooftop miscellany, and the like. <br />
<br />
I also made a script which auto-generated and auto-textured a number of generic low-lying buildings.<br />
<br />
This image is COPYRIGHT 2006 SCREEN GEMS. Work was done at CIS Hollywood. I am merely putting it online to demonstrate my work on this movie. ]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 06:43:25 +0000</pubDate>
	</item>
	<item>
	<title>Fantastic Four still</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141628348_small.jpg"><br><br>Still of the space station sequence from 20th Century Fox's release of FANTASTIC FOUR, directed by Tim Story.<br />
<br />
I did the particle work in this shot for the plasma tendrils. <br />
<br />
This work is COPYRIGHT 2005-2006 20TH CENTURY FOX. Work was done at CIS Hollywood. I only show this as a sample of work that I have done.]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 06:59:09 +0000</pubDate>
	</item>
	<item>
	<title>Ultraviolet bike sequence</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325414</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141635146_small.jpg"><br><br>Stills from the antigrav motorbike chase from the Screen Gems motion picture ULTRAVIOLET, directed by Kurt Wimmer. I was responsible for all particle effects work on this shot, as well as detailing the background (rooftop miscellany, building touchup, cars on street).<br />
<br />
I put together a &quot;virtual squib&quot; rig that, given custom Maya locators to indicate timing and position of the bullet hits, would: <br />
<br />
- Aim the gun correctly and fire a bullet enough frames beforehand that it would hit on time.<br />
- Fire a tracer round (with smoke trail) every fifth round<br />
- For each bullet hit, turn on one of ten random pre-computed particle simulations, with different ones for marble, glass, and metal hits<br />
- Create damage on the building<br />
- Turn on a pre-computed muzzle flash element and accompanying light burst<br />
- Emit a shell casing<br />
<br />
Additionally, I helped with the Renderman shader for the debris, so that we could put out various AOV renders for the reflection in the building, as well as for the regular debris. <br />
<br />
<br />
This image is COPYRIGHT 2006 SCREEN GEMS. Work was done at CIS Hollywood. I am merely putting it online to demonstrate my work on this movie.]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 08:52:28 +0000</pubDate>
	</item>
	<item>
	<title>Approach to Vicious Circle</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325360</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141628952_small.jpg"><br><br>This is a matte painting I did for Ghost Town, a script I put together. Currently production on GT is halted, as I found the work too ambitious at this point in time.]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 07:09:15 +0000</pubDate>
	</item>
	<item>
	<title>Sundown Saloon</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325342</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141626914_small.jpg"><br><br>This is an environment &quot;concept sketch&quot; for Ghost Town, a script that I was trying to put together. I've since halted development on it for a time, and am tackling slightly more manageable projects. Still, it sets the mood well.]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 06:35:16 +0000</pubDate>
	</item>
	<item>
	<title>Anguish</title>
	<link>http://bonedaddy.cgsociety.org/gallery/325337</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/9236/9236_1141626410_small.jpg"><br><br>This is an In-progress sketch testing out my 2d art skills. I went through a rough patch recently, and I drew this to try and work through it. It isn't great, but I don't really aim to be a 2d artist. This is more for me.]]>
	</description>
	<pubDate>Mon, 06 Mar 2006 06:26:53 +0000</pubDate>
	</item>
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